Building programs that drive community growth by day, and champion education equity by night.
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Actual fun facts 😎
First job: Tae Kwon Do instructor
Worst job: Being the eldest sister. IYKYK.
Favorite fictional characters: Janine Teagues, Issa Dee, Arya Stark, The Fresh Prince, Maxine Shaw, Blossom (PPG), and Dana Scully
Favorite artist: Faith Ringgold
Tech stack: FigJam, Airtable, Webflow
Freelance availability: 🟢
Role: Instructor, Curriculum Designer
Tech stack: Figma, Canva, Canvas (LMS)
Project goals
-Increase exposure to tech resources and concepts for younger students.
-Develop problem-solving, design thinking, and user interface design skills among younger students.Promote collaboration among younger students
-Provide formative and summative assessment of younger students' progress.
Student objectives
-Create a functional prototype in Figma
-Provide in-session feedback of peer's workConduct a final presentation to peers and facilitator
Process and results
I developed the program curriculum based on two key decisions: the level of detail to include in the content and the best way to present said content in a way that would resonate with students. My decisions were based on the challenge of introducing students to a new concept and new software in a short period of time. It was critical that the content was relevant and applicable to their lives, allowing them to retain information and remain engaged.
As an example, rather than immediately diving into design thinking on the first day, I spent the majority of the time asking students about products they use in a typical day; why some work, why some don't, and why they enjoy using them.
Here is an example schedule from one of our week-long sessions:
Day 1: Intro to User Experience + Design Thinking
Day 2: Brainstorm & Understating Users
Day 3: Intro to Figma & Design Part I
Day 4: Design Part II
Day 5: Final Presentations